This game is multiplayer
The Only Backend Your Game Needs
Supports Godot, Unity, Unreal Engine, HTML5, and Custom Engines.
Open-Source & Self-Hostable.
GitHub Dedicated Game Server Hosting
Low-latency, free DDoS mitigation
Autoscaling & instant servers
Monitoring & crash reporting
Supports TCP, UDP, WebSockets, & more
Matchmaking, Lobbies, & Parties
Supports casual, competitive, MMO, and turn-based
Supports server-authoritative, P2P, and async multiplayer
Works with existing multiplayer
Accounts, Friends, & Presence
Email, username, and OAuth support
Support social logins including Google, Twitch, Discord, and more
Display friends online & join lobbies
100% Modular & Scriptable
Pick and choose modules to use
Easily write server-side scripts & real-time actors
Database included for free
Powered by Open Game Backend
Included for Free
DDoS Mitigation
Usually $10/server/mo
No downtime deploys & instant rollbacks
Usually $40/mo
Version history for rollbacks
Usually $9/user/mo
Log & metrics aggregation
Usually $0.50/server/mo
Automatic SSL for WebSockets & TLS
Crash reporting
Usually $26/mo
Analytics
Automatic geographic routing
Other services ~$259.50/mo
Rivet $0.00
Rivet works with your game engine and networking framework.
Get started with an example
Canvas & Socket.IO
Godot
Canvas & Socket.IO
Unity & Fish-Net
Rust Prop Hunt
WebRTC
JS Sandbox
Colyseus Template
Our commitment to open-source
Everyone who works at Rivet has shipped a multiplayer game. We've all experienced how much time & money is required to ship a game, and how much harder it is to maintain it.
We refused to use closed-source solutions that locked us in and failed to grow alongside our use cases, so we always opted to build solutions ourselves. To build the tool we needed, we knew it had to make it radically open-source.
The future of game development is open-source and we're here to lead the way.
Permissive License (Apache 2.0)
Audit security
Optionally self-host on-premise
100% crustacean-certified Rust
Trust no-one, own your backend