Logging

Rivet provides a system for collecting logs from your servers in real-time for free. This allows you to monitor your game's activity and debug issues. Logs are collected from your game server automatically and are available in the Rivet Hub.

Lobby logs

Limitations

Our logs are tailored to support logging infrequent events like players joining/leaving or occasional in-game events. We don't recommend logging things that happen every tick.

LimitationValueWhat happens when exceeding?
Line length1024 characters per lineLines are truncated to 1024 characters
Rate limit per server960 lines every 15 seconds (15 logs/s) or 1,200 lines every 5 minutes (4 logs/s)Log lines are dropped until next interval

Was this page helpful?

Edit Page

On this page


Rivet

Open-source multiplayer infrastructure. Easy, flexible, and affordable.

This website is not sponsored by or affiliated with Unity Technologies or its affiliates. Unity Trademark(s) are trademark(s) or registered trademark(s) of Unity Technologies or its affiliates in the U.S. and elsewhere. | This website is not sponsored by, affiliated with, or endorsed by Epic Games, Inc. or its affiliates. 'Unreal Engine' is a trademark or registered trademark of Epic Games, Inc. in the U.S. and elsewhere. | The HTML5 Logo by the World Wide Web Consortium (W3C), used under a Creative Commons Attribution 3.0 License. Source | The Godot Engine Logo by the Andrea Calabró, used under a Creative Commons Attribution 4.0 International License. Source | Docker and the Docker logo are trademarks or registered trademarks of Docker, Inc. in the United States and/or other countries. Docker, Inc. and other parties may also have trademark rights in other terms used herein.

© 2024 Rivet Gaming, Inc. All rights reserved.